Max FukuyamaGameDevHQ Day 18: FuturrrreeeeeDon’t know how many of you actually read that how Squidward from Spongebob said future but that’s what I will be blogging a bit about…Dec 24, 2020Dec 24, 2020
Max FukuyamaGameDevHq Day 17: Need HUD(Help Understanding Dis)I hope as a coder, and especially a new one, it’s ok to have off days because boy was today not so good. Before I jump into today’s issues…Dec 23, 2020Dec 23, 2020
Max FukuyamaGameDevHQ Day 16: I destroyed everything in my game, but intentionallyToday was really fun. I spent pretty much the whole day working on my secondary power-up. Normally I would feel a little unaccomplished…Dec 22, 2020Dec 22, 2020
Max FukuyamaGameDevHQ Day 15: Extra Life and Bug fixesSo turns out I messed up my ammo counter. The flashing low ammo I had worked except for the fact that it didn’t scale when you change the…Dec 19, 2020Dec 19, 2020
Max FukuyamaGameDevHQOk, coding is really fun. I had a feeling I would like it because I enjoy problem solving, I just figured it would take so much longer to…Dec 18, 2020Dec 18, 2020
Max FukuyamaGameDevHq Day 13: Phase IToday was pretty fun. I’m really enjoying the fact that there aren’t tutorials on the new content I have to create. It’s helping my coding…Dec 17, 2020Dec 17, 2020
Max FukuyamaGameDevHQ Day 12: It’s usually a good thing when your enemy destroys itselfToday involved some more bug fixing. I spent about half the day trying to solve an issue where some of my enemies would spawn and…Dec 16, 2020Dec 16, 2020
Max FukuyamaGameDevHQ Day 11: TroubleshootingPun intended since I was fixing a lot of shooting mechanics…….Dec 15, 2020Dec 15, 2020
Max FukuyamaGameDevHQ Day 10: Galaxy Shooter by Who?“Who?” is capitalized because that’s the gamer username I typically like to try and get if it’s still available. I just think it’s a funny…Dec 12, 2020Dec 12, 2020
Max FukuyamaGameDevHQ Day 9: I Think I’m Almost ThereToday wasn’t so tough. There wasn’t a whole lot of complicated communication just a couple new graphics/animations like the thruster and…Dec 11, 2020Dec 11, 2020